| Agent : Агент |  | The individual who tries to interact with the Target. |  |  | 
    | Instrument : Инструмент |  | The object manipulated by the Agent in order to interact with the Target. |  |  | 
    | Target_location : Целевое местоположение |  | The location that the Agent is attempting to access using the Instrument. |  |  | 
    | Target : Мишень |  | The Target is the entity located in an indirectly accessible location relative to the Agent. |  |  | 
    | Circumstances : Обстоятельства |  | The state of the world (at a particular time and place) which contextualizes the hitting or missing of the Agent but is not conceived of as caused by it. |  |  | 
    | Degree : Мера |  | This FE identifies the Degree to which the interaction takes place at the Target_location. |  |  | 
    | Depictive : Описание |  | A description of the Agent during the event. |  |  | 
    | Deviation : Отклонение |  | The distance of the actual location from the Target_location. |  |  | 
    | Iterations : Итерации |  | The number of times that the Agent hits or misses the Target. |  |  | 
    | Manner : Манера |  | Any description of how the details of the event compare to others, either generally (the same way), or in terms of a state of the Agent which influences the event (carelessly). |  |  | 
    | Means : Средство |  | This FE identifies the Means by which the Agent achieves a Purpose. |  |  | 
    | Outcome : Исход |  | The Outcome is the failure or success of an attempt at interaction, incorporated in the LUs of the frame. |  |  | 
    | Particular_iteration : Конкретная_итерация |  | Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to. |  |  | 
    | Place : Место |  | The place where the Agent manages or fails to interact with the Target. |  |  | 
    | Purpose : Цель |  | The reason for which the Agent attempts to interact with the Target |  |  | 
    | Time : Время |  | This FE identifies the Time when something hits or misses. |  |  |