Фрейм


Название (Русский) Прикреплять
Описание (Русский)
Название (Английский) Attaching
Описание (Английский) The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity.
Идентификатор для разметки
Гипероним
Концепты действий attach : крепить, прикреплять, прикрепить, закреплять, закрепить, прицеплять, прицепить
attach : присоединиться, присоединяться, примкнуть, примыкать
bond : связываться, связаться, привязываться, привязаться
fasten : прикрепляться, прикрепиться
Роли в фреймах
Роль Описание (Русский) Описание (Английский) Обязательная роль Концепттер
Agent : Агент The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs.
Connector : Коннектор The Connector forms the bond that maintains the Item or Items in a fixed position; it is usually expressed in a with-PP.
Goal : Цель Goal identifies the location to which an Item is attached.
Item : Пункт This FE identifies the Item that the Agent attaches to the Goal.
Items : Предметы This FE identifies the plural Items that are tied together, resulting in their mutual attachment.
Degree : Мера This FE identifies the Degree to which the Item ends up attached.
Duration : Длительность The time when the Attaching occurs.
Frequency : Частота This frame element is defined as the number of times the Attaching event occurs per some unit of time.
Handle : Ручка This Handle is the point of attachment on the Item to which the Agent attaches.
Instrument : Инструмент This FE identifies the Instrument with which an Agent attaches an Item or Items. Typically, it transmits the force applied by the Agent, and is not left behind as a participant in the resultant Being_attached frame.
Manner : Манера This FE identifies the Manner in which an Agent intentionally affects an Item or Items.
Means : Средство This FE identifies the Means by which an Agent intentionally affects an Item or Items.
Period_of_iterations : Период_итерации The length of time from when the Attaching event began to be repeated to when it stopped.
Place : Место This FE identifies the Place where the Agent intentionally affects an Item or Items.
Purpose : Цель This FE identifies the Purpose for which an Agent intentionally affects an Item or Items.
Result : Результат This FE identifies the Result of an attaching event.
Time : Время This FE identifies the Time when the Agent intentionally affects the Item or Items.