Фрейм


Название (Русский) Закончить соревнование
Описание (Русский) Соревнование заканчивается, когда Участник связывает, побеждает или проигрывает Противнику (или противникам) в соответствии со своим Счетом. (В симметричной ситуации равного количества очков участник и соперник могут совместно упоминаться как участники.) В соответствии с набранным участником и противником баллом они могут получить ранг или приз. Также можно упомянуть маржу.
Название (Английский) Finish_competition
Описание (Английский) A Competition comes to an end, with a Competitor tying, winning, or losing against an Opponent (or opponents) according to their Score. (In the symmetrical situation of a tie, the Competitor and Opponent may be jointly mentioned as Competitors.) According to the Score that the Competitor and Opponent have achieved, they may receive a Rank or a Prize. The Margin may also be mentioned.
Идентификатор для разметки
Гипероним
Концепты действий
Роли в фреймах
Роль Описание (Русский) Описание (Английский) Обязательная роль Концепттер
Competition : Соревнование The event in which the Competitors compete with each other.
Competitor : Конкурент The individual involved in the Competition.
Competitors : Конкуренты The individuals who compete against each other.
Opponent : Противник The individual that the Competitor has been competing against.
Place : Место The location at which the Competition takes place.
Prize : Приз A socially and/or monetarily significant entity which is given to a Competitor according to Score or Rank.
Rank : Звание The rank (according to Score) that a Competitor acheives.
Score : Музыкальное сопровождение A quantity whereby progress is measured during the game, and Rank and Prizes are awarded to the Competitors afterward.
Time : Время The time at which the Competition takes place.
Means : Средство An action of the Competitor that results in the outcome of the Competition.
Venue : Место проведения This FE is for the named venue of a competition, particularly when the place has been built for the purpose of a competition.
Particular_iteration : Конкретная_итерация Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
Manner : Манера Any description of the Competition which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of a Competitor that also affect their action (presumptuously, coldly, deliberately, eagerly, carefully).
Margin : Запас The amount by which the Competitor 's and Opponent 's Scores differ.