Фрейм


Название (Русский) Эмоции от Стимула
Описание (Русский) Экспериенцер, Экспрессор, Событие или Состояние испытывает эмоцию, вызванную Стимулом или Темой.
Название (Английский) Emotions_by_stimulus
Описание (Английский) An Experiencer, Expressor, Event, or State has an emotion as brought on by an Stimulus or Topic.
Идентификатор для разметки
Гипероним Emotions : Эмоции
Арекетлер концептлери
Роли в фреймах
Роль Описание (Русский) Описание (Английский) Обязательная роль Концептлер
Event : Событие The Event is the occasion or happening that Experiencers in a certain emotional state participate in.
Experiencer : Экспериенцер The Experiencer is the person or sentient entity that experiences or feels the emotions.
Expressor : Экспрессор The body part, gesture, or other expression of the Experiencer that reflects his or her emotional state. They describe a presentation of the experience or emotion denoted by the adjective or noun.
State : Состояние The State is the abstract noun that describes a more lasting experience by the Experiencer.
Stimulus : Стимул The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.
Topic : Тема The Topic is the general area in which the emotion occurs. It indicates a range of possible Stimulus.
Circumstances : Обстоятельства The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
Degree : Мера The extent to which the Experiencer's emotion deviates from the norm for the emotion.
Empathy_target : Цель сочувствия The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
Explanation : Объяснение The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
Manner : Манера Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.
Parameter : Параметр The Parameter is a domain in which the Experiencer experiences the Stimulus.
Time : Время The Time when the Experiencer, Expressor, Event, or State can be described as having said emotion.