Фрейм


Ады (орыс) Эмоции умственной деятельности
Кӧргӱзери Экспериенцера можно описать как испытывающего эмоцию, вызванную стимулом.
Ады (английский) Emotions_of_mental_activity
Ады (английский) An Experiencer can be described as having an emotion as induced by a Stimulus.
Разметканыҥ идентификаторы
Гипероним Emotions_by_stimulus : Эмоции от Стимула
Действиениҥ концепттер
Роли в фреймах
Роль Ады (орыс) Ады (английский) Обязательная роль Концепттер
Experiencer : Экспериенцер The Experiencer is the person or sentient entity that experiences or feels the emotions.
Stimulus : Стимул The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.
Circumstances : Обстоятельства The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
Degree : Мера The extent to which the Experiencer's emotion deviates from the norm for the emotion.
Empathy_target : Цель сочувствия The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
Event_description : Описание_события This FE sums up what is expressed in the main clause, often with a VPing.
Explanation : Объяснение The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
Manner : Манера Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.
Parameter : Параметр The Parameter is a domain in which the Experiencer experiences the Stimulus.
Time : Время The Time when the Experiencer has an emotion as caused by the Stimulus.